Feb 17, 2006, 03:44 PM // 15:44
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#41
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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How are elemental mods terrible past Kryta? You just have to use the right element for the area (fiery for Shiverpeaks, icy for Fire Isle, etc).
Zealous is not "just plain bad." You give up 1 pip (1e every 3sec) for 1e per hit (once every 1.33sec). That's more than twice as fast as using that natural pip of regen. Just like with vampiric weapons, you unequip it between fights to get back your pip of regen.
No, sundering does not "take away half of a piece of tank armor," it takes away 10% of that armor on about 1 out of every 10 hits. Sure it's more effective against tanks, but you shouldn't even be attacking tanks most of the time anyway so it doesn't really matter. If there are no soft targets left, killing the tanks should be easy.
Bragging rights doesn't seem like a very good reason for choosing a weapon mod. No one else will even know you're using a perfect sundering weapon unless you go around showing it to people. If you want to look rich, get some FoW armor. Sundering is pointless.
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Feb 24, 2006, 12:42 AM // 00:42
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#42
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Banned
Join Date: Oct 2005
Location: Cali!!!
Guild: cdxx/the420th.com
Profession: Mo/N
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i run 1 of each!
1.sundering
2.zealous
3.vampiric
oh sephis axes by the way i like the skin! Sudering i sell to the merchant i dont even bother sellin to anyone because there that useless,and i dont feel like Scamming Anyone!! LOL
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Feb 24, 2006, 01:17 AM // 01:17
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#43
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Permanently Unbanned
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Quote:
Originally Posted by 4runner
i run 1 of each!
1.sundering
2.zealous
3.vampiric
oh sephis axes by the way i like the skin! Sudering i sell to the merchant i dont even bother sellin to anyone because there that useless,and i dont feel like Scamming Anyone!! LOL
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I'll pay u 50g which is 2x times more then merchant for sundering upgrades
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Feb 24, 2006, 01:29 AM // 01:29
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#44
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Joker The Owner
I'll pay u 50g which is 2x times more then merchant for sundering upgrades
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Actually, if you use an ID kit on upgrades they sell for slightly more. So I'll pay double whatever the ID'ed merchant price is, hah!
I still rage at Sundering mods and the people who support them.
__________________
People are stupid.
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Feb 25, 2006, 11:18 PM // 23:18
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#45
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by master_ranger_matt
for PVP and PVE I always just use sundering because I am a lazy scrub.
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Indeed.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Feb 27, 2006, 10:59 PM // 22:59
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#46
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Yay! Now less stupid people to sell my useless sundering mods to!
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Mar 01, 2006, 05:48 AM // 05:48
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#47
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Academy Page
Join Date: Mar 2006
Location: Chicago, IL
Guild: I'm Following You [Mush]
Profession: R/N
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I think sundering mods are just the best alternative to vampiric mods because some despise the -1 regen which I suppose is understandable for a 2 monk backline in gvg. THen again its just -1 degen!
Last edited by The Noble Savage; Mar 01, 2006 at 05:52 AM // 05:52..
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Jun 08, 2006, 01:11 PM // 13:11
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#48
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Ascalonian Squire
Join Date: Apr 2006
Location: Texas - United States
Guild: Einherjar Legion [EL]
Profession: R/Rt
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I noticed people saying Sundering's only 10%, but they buffed it (old thread, sorry if everyone knew this). I still don't use them, but a perfect sundering 20% goes for a good 50K. I learned this after selling mine for 10k in a storage purge.
I suppose it might be useful with W/Mo or R/Mo build using Sundering String or hilts, and a couple smiting buffs, like Zealot's Fire, and Judge's Insight. Just a thought though, haven't tried it. 60% armor penetration would be pretty sweet though.
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Jun 08, 2006, 03:41 PM // 15:41
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#49
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Krytan Explorer
Join Date: Mar 2006
Guild: Team Legacy
Profession: N/
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Vamp Hammer max damage = 68
Sund Hammer max damage = 78
Sund Hammer w/ primal rage = 96
+Judges Insight = 118
Agains AL 60 targets.
Vamp Hammer max damage = 37
Sund Hammer max damage = 45
Sund Hammer w/ primal rage = 63
+Judges Insight = 89
Against AL 100 targets.
Last edited by CHUIU; Jun 08, 2006 at 03:50 PM // 15:50..
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Jun 09, 2006, 10:13 AM // 10:13
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#50
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Ascalonian Squire
Join Date: May 2006
Location: Abidjan, Ivory Coast, West Africa
Guild: Black Metal Clan
Profession: Mo/Me
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so guys with the new sundering, is it better than other mods now?
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Jun 09, 2006, 02:56 PM // 14:56
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#51
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Desert Nomad
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Quote:
Originally Posted by Male Gigolo
so guys with the new sundering, is it better than other mods now?
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imo, no, its still crap. i prefer switching between Furious, Zealous and Vampiric weapons.
if you wish to try ur luck with sundering, the guy above has some dmg figures.. thing is, for the max dmg sundering hammer hit, you'd need both a critical to trigger, as well as sundering to trigger, where as a vampiric adds the 5 all the time
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Jun 09, 2006, 04:45 PM // 16:45
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#52
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Ascalonian Squire
Join Date: May 2006
Location: Abidjan, Ivory Coast, West Africa
Guild: Black Metal Clan
Profession: Mo/Me
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Oh cool. thanks for clarifying that. I guess i'll stick to the 3-5K mod. lol
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Jun 09, 2006, 08:45 PM // 20:45
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#53
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I have one sundering bow for my Ranger as it is a long bow and and ebon long bow.I do have a fiery recurve bow as well as a short one.What would you use ebon or sindering longbow?I just haven't found any mods for a zealous bow yet.I don't have and sundering for my Warrior yeeah.
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Jun 10, 2006, 07:24 PM // 19:24
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#54
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Basically the only time you'd use sundering is when none of the other mods make any sense. Vampiric and Zealous are conditionally the strongest mods available, but aren't always what you want, so you need backups. Elemental weapons might be good, or they might not, depending on your target. Condition lengthening mods are similarly good if you have something causing the condition, but rather poor otherwise. Furious is rather good if you have adrenal skills to charge but poor otherwise.
If none of the above are what you want, you might as well use sundering because there's nothing else to take. Even if it doesn't do much, it does do more than an empty mod slot. In practice this only really applies to bows and daggers because warriors virtually always have some adrenaline to charge. I wouldn't be thrilled to be using the sundering weapon...but hey, sometimes it really is the only mod to take.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Jun 12, 2006, 03:59 PM // 15:59
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#55
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Academy Page
Join Date: Apr 2006
Profession: W/Mo
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Quote:
Originally Posted by Ensign
Condition lengthening mods are similarly good if you have something causing the condition, but rather poor otherwise.
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I don't really use condition lengthening mods in PvP because any Monk can remove Bleeding/Deep Wound within 5-10 seconds, so my Sever Artery (21 seconds Bleeding without mod) would not need the extra bleeding length. However, extra Bleeding would be nice to chase running rangers, I once chased some cheeky ranger (in 4vs4 PvP) for like 20-30 seconds and he died from the bleeding degeneration
As for PvE, I still don't use condition lengthening mods, since I can kill most monsters before the conditions expire. So yeah, I stick with Vamp, Zealous and Elemental mods.
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Jun 12, 2006, 06:26 PM // 18:26
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#56
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Ascalonian Squire
Join Date: May 2006
Location: Abidjan, Ivory Coast, West Africa
Guild: Black Metal Clan
Profession: Mo/Me
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i see. thanks for clarifying this for me guys. now i have to find vamp mods. i only got zealous. saving those up til i can get those new swords and axes with +5 energy...
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Jun 17, 2006, 10:50 PM // 22:50
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#57
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: [VENT]
Profession: W/
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Quote:
Originally Posted by fb2000
imo, no, its still crap. i prefer switching between Furious, Zealous and Vampiric weapons.
if you wish to try ur luck with sundering, the guy above has some dmg figures.. thing is, for the max dmg sundering hammer hit, you'd need both a critical to trigger, as well as sundering to trigger, where as a vampiric adds the 5 all the time
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yet if you look at those figures they are still 10/8 ahead, so even if the 10% doesnt trigger, its still more max damage by 5/3 repectively.
And if you have skills such as vigorous spirit or live vicarosly, You dont realy need a vampiric hilt. A zealous hilt can be replaced by bonnetis or balthazar's spirit.
Last edited by Celab; Jun 17, 2006 at 10:53 PM // 22:53..
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Jun 20, 2006, 05:46 PM // 17:46
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#58
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Frost Gate Guardian
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the main point of a vampiric hilt is not a heal, it's to deal that extra damage that ignores armor. The heal is there to break even(without ias) with the 1 pip degen. Don't just look at max damage, because they are one shot wonders. Look at overall damage per second and you'll see that vamp is much superior.
And no, a zealous hilt can't simply be replaced by bonneti's or balth's spirit, because it's always there, and doesn't need to charge up or fear enchant remove. Not to mention you don't have to spend a skill slot for energy management.
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Jun 20, 2006, 10:07 PM // 22:07
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#59
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: [VENT]
Profession: W/
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unless you get empathy put on you.
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Jun 28, 2006, 08:33 PM // 20:33
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#60
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Lion's Arch Merchant
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Quote:
2. There aren't collector 15^50 axes or swords, and only a craftable 15^50 sword at Drok's.
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Just like to add, you can buy 15^50 axe in Kanaing (spelling?) Center. Perhaps the ugliest skin I've ever seen, but I've always been one for function over form, and purchasing a perfect 15^50 with a nice skin is mighty pricey. You can get a hammer there as well. It's a very basic appearance, though I wouldn't say it's ugly like the axe is.
Last edited by NightOwl; Jun 28, 2006 at 08:37 PM // 20:37..
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